2018-09-07
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Children of a Lesser Table - how the future of RPGs is not RPGs
— by
AlessandroPiroddi
on
2018-09-07
2017-08-03
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OSR design is still living in the past ... why not look to the future?
— by
AlessandroPiroddi
on
2017-08-03
Labels:
casual,
coherent,
design,
dungeon,
fantasy,
fubar,
game,
game design,
games,
gm-less,
gmless,
incoherent,
old school,
rpg,
rpgs
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